A downloadable TTRPG supplement

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Where FIST focuses on the action that takes place on missions, HAND is about what happens afterwards in downtime - the period between missions - and is designed for long-term campaign play. Where FIST trends towards player actions being personal and unique, HAND achieves its goals through the use of defined 'moves' in the style of PBTA.

This ambitious, 50-page book of extra content adds to the existing game with moves to be taken during downtime, and suggested effects for giving characters' existing traits unique effects on downtime without extending or delaying character creation.

Referees, be aware: this is absolutely, completely unplaytested content liable to give your operatives a huge power boost.

I don't have cool art, but I do try to have cool formatting.
Thanks for reading, and enjoy!


v1.1 update Jan 29th 2024: Made some adjustments to traits that were altered for the retail edition of FIST ULTRA.

v1.2 update Jan 29th 2024: Fixed the bloody formatting issues.

Updated 24 days ago
StatusReleased
CategoryPhysical game
AuthorNinjaDuckie

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Click download now to get access to the following files:

HAND (Gentle Edition) v1.2.pdf 464 kB

Comments

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(+1)

HAND is a supplement for FIST that expands the downtime between missions. The vibe is maybe a little bit Midnight Suns.

The PDF is 50 pages (!!) with a clear, well-organized, technical document style layout.

Contents-wise, there's a lot here, but the core mechanics are simple. Between missions you can take actions to gain War Dice, gain temporary weapons or armor, temporarily alter weapons and armor, and permanently boost attributes. So, what else fills the fifty pages of this supplement? A unique downtime action for every Trait, of course.

This is a wildly ambitious thing to add, but it contributes a considerable depth of flavor to HAND. All of the Traits interact with different downtime actions in different ways, and all of these interactions fit the character of the Trait in question. Weaponmaster lets you gain temporary type immunities to weapons. Psychometry lets you automatically locate item hotspots.  

Overall, this is a really cool supplement that goes far deeper than I expected. If you want to add a ton of unique content to FIST and give the players a little more flexibility between missions, this is well worth picking up.